Tuesday, June 22, 2010
Invocation Prayer For Birthday Program
Well, after almost a month of using my Samsung Corby I can write a bit about how I found the device, its strengths and weaknesses.
best
Undoubtedly the battery, the battery is exceptionally good, lasts incredible, even using the phone as a portable music player's battery takes between 4 and 7 days to reduce its load by 50%, as I do not get many calls but the fact of not having to be carrying a cell phone seems fine. I do not know how they came to the Samsung but created an appliance with a highly efficient energy that seems super.
team roles
Compared with my previous Sony Ericcon not have many more things are basically the same functionality, 2 megapixel camera, music player, FM radio, alarm, stopwatch, calculator, Java games and applications and browser web. Also features a lot of hits for social networking, facebook, twetter, flicker, etc but the truth I do not use any of them.
As for external storage is much better than the Sony Ericcon that Micro SD cards are half as expensive than using the M2 cards Sony Ericcon so once I decided to buy a 4 GB Micro SD ( enough to take my favorite music everywhere)
The headset is rather poor, I do not know that pressing the microphone button the call is not answered on several occasions I have had to pull the phone from his pocket that the call does not activate the speakerphone. It
English-English dictionary, English-English Collins very good. It's a shame that you can not install more languages.
The signal quality is very good I have not had problems with dropped calls or poor audio quality even in the elevator of my building I have not tested the basement but also have never seen you lose your phone calls signal is out.
The bad
The trouble with this team, well, some interfaces are not well planned and that makes the user experience is rather frustrating, for example, if you want to delete a song from the playlist is that putting on a checkmark to that song and when the list is very long this simple task can be tedious as well that sometimes you do not realize and another song out there stuck and you do not realize and removed both.
The touch screen has a record problem by moving the on-screen interfaces, such as for scrolling in contacts, contacts that go up or down when you run your finger gently on the screen but for example if you have wet fingers is very difficult to slide the list, the same goes for the menu or the desktop of the Widget.
The phone vibrates very slightly even in the highest intensity level so when the phone is are silent, you may miss calls simply never realize that they are entering.
Sunday, June 13, 2010
Can I Take Canesten If Brestfeeding
Well, we saw in the previous post on this topic to connect to a Lineage II server through an SSH tunnel circumventing a firewall. In this post will conclude this topic by explaining how to make the connection when the server changes the client instead of modifying the hosts file.
Actually this entry also explains a way to redirect any links to go to a specific IP to a different IP using an SSH tunnel. This ability is particularly useful for example when we want to go or when we Firewalls old programs that are no longer maintained and has an IP burned in the code can not change and need to connect to a different IP address, among other possibilities.
About This entry
This entry explains how to use an SSH tunnel to forward connections to certain IP range so they go to a different IP address of your choice. To explain this issue I will use an example, a connection through a firewall using SSH tunneling to connect to a server of Lineage II to adjust the client.
In this particular example makes a connection to Ludmila server, a server at the moment to write this entry was a low rate server (7x) running with Lineage II - CT1 Hellbound
For more information about the topic being addressed in this post please read previous blog entries on the same subject.
Before
Before you can use this technique, you need some information, in particular we need the IP addresses and ports to connect the client needs to perform IP forwarding. This information can most certainly get the server page where you play or maybe asking in this forum, however, show here a technic for this information for our own monitoring active connections on the PC.
Before attempting to describe it then tries to minimize as much as possible your PC has connections with the network, close the programs that use the Internet as Messenger, Skype, Outlook, etc. Ideally if you can is that there is no active connection.
then open a console and run: netstat-n
-p tcp
the console will see something like this:
Well, now re-enter the command in the console but do not press Enter, that is, the console must be ready to execute the command. Then open the Lineage client II and write your data login, then click on Login or press Enter and quickly press ALT + TAB to switch to the console and press Enter to run the command that was prepared in the console.
appear immediately see the new connection with IP and port. Well, we already have the information from the authentication server. Then select the server in the server list and hit Connect, when you see the list of characters running the command again and you'll receive the IP and port of the game server, something like this:
Ok, and have the IPs and ports that need to connect, these are:
- 190.224.162.71:666
- 190.224.162.71:7777 190.224.162.74:2106
Whether in your case the client connects to destinations more or less what is important is that you fill in the IPs and ports you'll need to redirect. Prepare
network card
Next we will prepare the network card to forward the connections that would normally through the gateway back to our team. I explained how to do it in the previous post, here just show you a screenshot of how you see the Advanced Settings page IPv4:
Note that I added the two IP addresses the server of the game that we detected (190.224.162.71 and 190.224.162.74) in addition to the IP local network connection (192.168.0.174) leaving the network card with a total of three IP addresses. Create
SSH Tunnel
Next we will create the SSH tunnel. To make it back to use Putty as it is the easiest. The basic steps to establish the connection and I have explained in previous posts so that we only show you a screenshot of the configuration as shown in tunnels:
Ready, set the tunnels once we give the button Open and establish connection to the relay team. Once the putty connection is listening on ports 666, 7777 and 2106 ready to make the IP forwarding to the actual game server.
opened the game and connect as usual. Congratulations! Some final comments
This concludes this short tutorial on SSH tunneling to bypass firewalls. Although this may seem like a set of tutorials written with a certain disdain for the rules and with intent to enable anyone to read violating company policy or an educational institution is not really well.
This material was written for the purpose of making available other knowledge that is very light. And yet here it says could be used for illegal purposes and evil also has many beneficial applications, you can get a fix to an IT professional in some cases.
weaknesses also shows that some systems have and show to close ports on a firewall is no guarantee that will prevent unwanted connections.
I am always open to comments and receive them with pleasure. Please if you have comments, questions, questions, or whatever do not hesitate to leave a comment in the entry or send me an email.
Friday, June 11, 2010
Milena-velba Vintage Erotic Archive
Well, this movie really my kind of movie, great action and emotion and a lot of technology (including information technology, which is my favorite) Plausible from the point of view of science fiction, in fact some scientists think the Earth's magnetic field is becoming weaker and eventually lose him completely as happened to Mars, has even said that we are close to a magnetic field reversal.
I think there were more deaths than necessary and very stupid, especially the first one, of the commander, which I do not remember the name, he died for being a toad out there also should have been put everyone back into the ship when they saw the lava began to enter the pocket, the lava would have been responsible for destroying the crystals, including one that had stuck to the ship.
bothered me a little of that final all escape fictional teacher and commander, would have been better to let them die an honorable death, as the astronauts' Deep Impact.
I was the question of how to reinforce the last explosion, the guy just puts the core of the reactor by the pump and it does this if possible? ie, is more plutonium placed next to a nuclear bomb if it increases the power of the explosion but that plutonium is protected by layers of metal and also isolated the explosive core of a nuclear bomb?
Well, the movie entertained me and it had good graphics, I just think they spent a little fiction.
Tuesday, June 8, 2010
Uterine Prolapse Cartoon
Well, first of all thank you very much to Manuel Gulick to read previous entries and interest in the matter and also for taking the time to write and reawakened my interest in this story of tunneling.
As you know these issues and had tried on the blog in these two entries: Jump
just that I will not explain here the details of SSH server configuration and so on. I'll just concentrate on talking about the issue that remained outstanding which is the connection to the game server.
About This entry
This entry is a tutorial that aims in the most graphic possible to illustrate a way to connect to a server to play Lineage II and when you are behind a firewall that does not allow connection ports directly in running the game using an SSH tunnel.
To make use of this technique is to have a relay team outside the firewall that is configured to serve the SSH protocol to a port that is accessible to the computer that is inside the firewall. For more information on this subject read the entry: Jump Firewalls using OpenSSH
One more comment, this technique only works with servers that do not modify the client but altering the hosts file to make the connection. It may work with a server to alter the client but that is not covered in this guide
Well first of all, to use the technique I explain below the computer that is inside the firewall must have an address static IP, so if the computer is receiving an address by DHCP will to take note of the addresses that the DHCP delivery and then set these parameters in the configuration, then we will see how:
we on Start → Control Panel.
There, under "Network and Internet" you click on the link "View network status and network tasks"
and in the window that opens on the panel the left choose "Manage Network Connections"
will now see a window with the network connection that has our team, we are going to click the right mouse button on the use connection and select "Status" in the Start menu:
The sale opens select "Details"
Here we note the following: IPv4 Address IP, IPv4 subnet mask, default gateway IPv4, IPv4 DNS Servers. These data will need them later so that we write down there somewhere and then close all open windows. Server Information
Well, we will also need the server to which we will connect the following information:
- Address Authentication Server IP Address
- game server IP
- authentication server port (usually 2106)
- game server port (usually 7778)
This information can usually get the hosts file that Most alter servers. The hosts file is in C: \\ windows \\ system32 \\ drivers \\ etc
For this example we are going to connect to server L2TheGame , information from that server is:
- Authentication Server: 78.46.17.80
- Game server (Phoenix [500x]): 78.46.17.80
- authentication server port:
- 2106 game server port: 7778
Tip:
best for this technique of tunneling is to play the opening directly l2.exe Lineage II (which is in the system folder) to avoid pass through the nProtect server and l2patcher. This is what I recommend and this is how take this guide.
hosts file modification
first thing we do is modify the hosts file. The hosts file is in C: \\ windows \\ system32 \\ drivers \\ etc, as this is a system file for editing will have to run notepad with administrator privileges (Right Click → Run as administrator) and open the file.
In the file you will see three lines like these:
# The patch edited this three lines ... 78.46.17.80 l2authd.lineage2.com
84.246.123.71 l2patcher.lineage2.com
216.107.250.194 nProtect.lineage2.com
only modify the first line, add a # at the beginning and then add another line below it, the then file should look like this: # The patch
edited this three lines ...
# 78.46.17.80 l2authd.lineage2.com
127.0.0.1 l2authd.lineage2.com
84.246.123.71 l2patcher.lineage2.com
216.107.250.194 nProtect.lineage2.com
now prove that the decision DNS for l2authd.lineage2.com server has been changed to localhost (127.0.0.1), so we provide a console window and run: ping
l2authd.lineage2.com
To which the system should respond:
Pingingl2authd.lineage2.com [127.0.0.1] with 32 bytes of data:
Reply from 127.0.0.1: bytes = 32 time \u0026lt;1ms TTL = 128
Reply from 127.0.0.1: bytes = 32 time \u0026lt;1ms
TTL = 128 Reply from 127.0.0.1: bytes = 32 time \u0026lt;1ms TTL = 128
Reply from 127.0.0.1: bytes = 32 time \u0026lt;1ms TTL = 128
Ping statistics for 127.0.0.1:
Packages: Sent = 4, Received = 4, Lost = 0
(0% loss), Approximate
return in milliseconds: Minimum = 0ms
, Maximum = 0ms, Average = 0ms
Configure the network card
Well, here comes the secret of this post and what differs from previous ones. We will set up a dual IP address in our network card, for this we go back to Start → Control Panel
selecting "View network status and network tasks" under the category "Network and Internet"
and again on the "Manage network connections"
again click the right mouse button on the connection and this time select "Properties" from the Start menu:
We at the list and select the "Internet protoclo version 4 (TCP/IPv4)" and you click on the Properties button
select "Use the following IP address "and you click on the button" Advanced ... "
where it says "IP Addresses" We click "Add"
First add the normal IP address of the computer (which we noted in the "Preliminaries" above), we also introduce the subnet mask and we click OK. Then go back to click on the Add button and add another IP. In this case add the IP address of game server, for example to accompany 78.46.17.80 and subnet mask 255.255.255.0
Ok, now where it says "Default gateways" We click the Add button and add the default gateway of our connection (We scored in the "Trial") let windows handle the metric by which we selected the box
Now we click the DNS tab
then where it says "DNS server addresses in order of use" we click on "Add" and add the DNS servers of our connection:
We click "OK" on all open windows until we get back to the window where network connections appear. Before proceeding we must prove that we can still access the Internet, to make it open the browser and look for any website, if we can see, we are ready to move forward.
would also be good to verify that the network card was with both IP addresses. For that we open a console and run: ipconfig
and verify that the connection has two IP addresses:
Wireless LAN adapter Wireless Network Connection:
specific DNS Suffix for connection. . :
Link-local IPv6 Address. . . : Fe80:: thereof 389d: 74c8: 67ee:
f52c% 11 IPv4 Address. . . . . . . . . . . . . . :
78.46.17.80 Subnet Mask. . . . . . . . . . . . : 255.255.255.0 IPv4 Address
. . . . . . . . . . . . . . : 192.168.0.174 Subnet Mask
. . . . . . . . . . . . : 255.255.255.0 Default Gateway
. . . . . : 192.168.0.1
Create the tunnel
Well, now it was time to create the SSH tunnel that will make us jump the firewall. For this example we will use the Putty GUI that is but would like the normal SSH console.
OpenPutty:
For "Host Name (or IP Address)" write the IP address of the relay team (the team that is outside the firewall). If the relay team is serving on a port other than 22 (for example, 80 as discussed in previous entries) must specify that port in the box beside it.
Then in the tree on the left we Connection → SSH → Tunnels
primroses we make sure the checkbox "Local ports accepts connections from hosts Other" is checked and then under where it says Add new forwarded port we write the following:
Source port: 2106 Destination
: 78.46.17.80:2106
We look to "Local" and "Auto" are selected and we click on "Add"
In this step we just make the tunnel to the authentication server, so you should replace 78.46.17.80 with the IP address of the server's authentication server where you play.
then add the forwarding to the server of the game:
Source port: 7778 Destination
: 78.46.17.80:7778
We look to "Local" and "Auto" are selected and we click on "Add"
Al Putty finished window should look something well.
Note:
In the case of L2 Phoenix server TheGame both the authentication server and the server of the game are on the same machine (have the same IP), however for many Lineage II servers this is not true. Notice that you did the forwarding to the correct addresses or the connection fails.
Well, now I recommend you save the session of Putty for use whenever you want to play and if something fails to be able to correct errors without having to retype everything. In the tree on the left selects the first Item (Session) and where it says "Saved sessions" enter a name for the session, such as "L2" and then click "Save."
The next time you open Putty you can click on the entry in the list and click "Load" and Putty charged again all parameters (including the tunnels). Connect and test
Ok. It seems everything is ready to connect and have fun. Click the button "Open" from Putty to connect, Loge with a user name and a valid constraseña. Before starting
Lineage notice that Putty is ready to do the Port Forwarding. To do so open a console and run: ipconfig
-N-a-p tcp
should see two ports open on listening, the 2106 and 7778: TCP 0.0.0.0:2106 0.0.0.0:0
; LISTENING TCP 0.0.0.0:7778 0.0.0.0:0 LISTENING
If all goes well so far subtracted just open the client of Lineage II and connect and you should be able to play normal. Congratulations! Technical Details
I'll explain in a bit because it works above. As you've noticed that you use the Windows feature to allow more than one IP address on the same network card (although it could have done with two NICs if that feature is unavailable).
What we did was to put the IP address of game server in the network card with a subnet mask of 255.255.255.0 and that is where lies the secret of this matter
When a system is to establish a connection with another system the first thing is to do a binary AND between its own IP address and subnet mask, in our case:
078.046.017.80 255.255.255.0
---------------
78.46.17.0
Then take the direction which will connect and make a binary AND the subnet mask, in our case:
078,046. ---------------
017.80
78.46.17.0 255.255.255.0
If the two addresses resulting from previous operations are different, the system knows to try to send the connection request through the gateway to the destination address is on another network, most, if they are equal (which happens in this example) the system knows that the destination address is within your own network so it is not send the request through the gateway, but through the network local.
As we stated that our IP address is 78.46.17.80 when the request is sent through the local network the recipient is again our own network card.
So what we have done here is to trick the system in a way to send a request normally sent through the gateway back to our system and we have made Putty listen for incoming connections on port 7778 ( as if a Lineage II server running on the local machine)
What happens in short is:
- Open Client Lineage and write our data access Lineage
- l2authd.lineage2.com resolves the address, as we have added an entry to the hosts file that says that address is 127.0.0.1 Lineage II sends an access request to localhost on port 2106
- Putty is listening on port 2106 when he forwards the request using Putty relay team to the real server authentication Lineage II (the client does not notice the difference)
- authentication happens and Lineage II The list of servers that the authentication server sent back.
- select a server to connect
- Lineage II in this case is not resolved any direction but to establish a direct connection to the server. Puts a request in which network the IP address of game server (for example 78.46.17.80)
- Windows binary makes operation mentioned above and concluded that that address is within the local network. Puts the request and it returns back to the network card.
- Putty is listening on port 7778 so that it receives the request and forwards with the help of the relay team to the real game server. Establishing the connection and Lineage II shows the characters that appear in our account.
While we play Putty, and SSH server running on the relay team will keep the connection permanently. Lineage II client will not notice Firewall difference and think that the connection is admitted to a port.
Note that there may be extra lag:
Remember that SSH connections are encrypted, so your computer must encrypt the data before sending the team, washed and then this in turn must decrypt it to send the game server you are adding an additional node to the connection. All this can cause extra lag so the experience will never be the same as you would with a direct connection.