Our first attempt to make melon bread
emulators have always fascinated me since I revived my old days of addiction I've been playing Super NES games console on my PC. The experience has become more pleasant and exciting since we discovered with Andrew that we could connect the Xbox 360 controller to play like the real consoles, including feedback from the dual-shock oh! Yeah!
A console that has always escaped me is the PlayStation 2. This console to have a wonderful hardware is the ornamental shoe emulators. Few PCs in the world can emulate the console perfectly, it takes a lot of speed multi-core GPU and CPU to the GPU revalizar PlayStation 2 and two cooprocesadores for vector operations.
Although the software is no longer a hardware problem still haunts us.
Today I was finally able to run the PCSX2
on my computer. In order to stop break my head trying to find a proper BIOS and configure the plug-ins graphics to achieve even see the logo of "Play Station 2" now I got to the limitation that I can not overcome without making a substantial monetary investment, the Hardware.
For now I have to leave out the PS2 emulation. Not because of limitations of software or settings that my hardware but can not match that of a Play Station 2 (I never pretended otherwise, it was only a test).
The Play Station Portable is perhaps a more achievable goal. Its library of games is very tempting and encourages me to think that is a console that may not be so hard to emulate. The only problem so far, emulators, most existing PSP Emulators have something in common, none of them can run commercial games (I have no idea what that emulate then.) The JPCSP
is the first emulator that boasts of being able to run commercial games (even has a page for compatibility with some entries.) This emulator, however, has a critical flaw,
This done in Java and OpenGL! [Yes, yes, you read correctly, Java] I do not know who were thinking of those who did, but Java! god, Java is a language not to run an application like this, these applications need direct rendering and hardware acceleration, things still do not understand Java. And to top it chose graphics library and slow poorest there. OpenGL.
Well, when I saw him I said "JAVA!? Nooo! Forget it, that will never work! Yet my curiosity led me to try, download a Japanese version of Final Fantasy Disidia I loaded the image UMD the emulator and what do you think? If indeed it did not work, most surprising of all is the speed at which it emulates. With top priority the emulator reaches the surprising rate of 1.5 fps
! Well yes, actually is a cake, to the PCSX2 reaches 18 to 20 fps. Very little to play well but at least to see something. The JPCSP was not able to even show the title screen of the game. "Promise? Who knows? Apparently there is a project of porting the emulator to C + +, C + + may improve significantly the situation, I hope so. I hope to see soon a functional PSP emulator.
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