Friday, January 15, 2010

Best Sanitary Ware In India

Filter web content: K9 Web protectio and ProCon Latte (updated)

Whether you are a teacher and bring order into the computer room as if you're a parent who cares about web content that your children can see this is the article you should read. In short, hang a presentation I did for a talk on this topic. available on the market many products of this type but I have used and I are very successful and the following happened to you to comment:
  • K9 Web Protection
  • ProCon
  • Latte


K9 Web Protection

is a standalone program can be found on its own website here, the only problem I see is that is in English but my idea is carried out, a small tutorial / manual that will soon hang for those not fluent in the language of Shakespeare (also you can get in touch with me.) Upon entering the website, you must go to the menu and click on "Get K9 Now" will take you to a page with two steps, in order to download you have to ask for a license (free but necessary, is a way to keep a little record of people who use this program.) After you receive an email with the address where to get the program accederéis.

The next step is to install it, is like any installer, once installed play set. About
versions, is cross-platform: Mac and Windows.
Updated: Versions of Windows have been updated and are no longer such beta versions for Windows 7 and Vista. Then there's versions of 32 (XP, Vista and 7) and 64 bit (Vista and 7).





ProCon Latte is not a program itself, but a complement to the Firefox browser, very useful and easy to use as it is available in English. It works by white lists, black and keywords to filter. It also has protection mechanism can not be uninstalled by another user other than yourself (and hiding password). This option if you recommend for linux (or Lliurex or any version of linux regional education) but as used with Firefox, no problems with the operating system version.

can be found in add-ons:
here or on your website web: here


also recommend looking at other programs for example if the operating system is Linux, for example, squid (proxy + filter)
.

Sunday, December 13, 2009

Hotbird Free Channels

Our first attempt to make melon bread

emulators have always fascinated me since I revived my old days of addiction I've been playing Super NES games console on my PC. The experience has become more pleasant and exciting since we discovered with Andrew that we could connect the Xbox 360 controller to play like the real consoles, including feedback from the dual-shock oh! Yeah!
A console that has always escaped me is the PlayStation 2. This console to have a wonderful hardware is the ornamental shoe emulators. Few PCs in the world can emulate the console perfectly, it takes a lot of speed multi-core GPU and CPU to the GPU revalizar PlayStation 2 and two cooprocesadores for vector operations.
Although the software is no longer a hardware problem still haunts us.
Today I was finally able to run the PCSX2

on my computer. In order to stop break my head trying to find a proper BIOS and configure the plug-ins graphics to achieve even see the logo of "Play Station 2" now I got to the limitation that I can not overcome without making a substantial monetary investment, the Hardware.

For now I have to leave out the PS2 emulation. Not because of limitations of software or settings that my hardware but can not match that of a Play Station 2 (I never pretended otherwise, it was only a test).
The Play Station Portable is perhaps a more achievable goal. Its library of games is very tempting and encourages me to think that is a console that may not be so hard to emulate. The only problem so far, emulators, most existing PSP Emulators have something in common, none of them can run commercial games (I have no idea what that emulate then.) The JPCSP

is the first emulator that boasts of being able to run commercial games (even has a page for compatibility with some entries.) This emulator, however, has a critical flaw,
This done in Java and OpenGL! [Yes, yes, you read correctly, Java] I do not know who were thinking of those who did, but Java! god, Java is a language not to run an application like this, these applications need direct rendering and hardware acceleration, things still do not understand Java. And to top it chose graphics library and slow poorest there. OpenGL.

Well, when I saw him I said "JAVA!? Nooo! Forget it, that will never work! Yet my curiosity led me to try, download a Japanese version of Final Fantasy Disidia I loaded the image UMD the emulator and what do you think? If indeed it did not work, most surprising of all is the speed at which it emulates. With top priority the emulator reaches the surprising rate of 1.5 fps
! Well yes, actually is a cake, to the PCSX2 reaches 18 to 20 fps. Very little to play well but at least to see something. The JPCSP was not able to even show the title screen of the game. "Promise? Who knows? Apparently there is a project of porting the emulator to C + +, C + + may improve significantly the situation, I hope so. I hope to see soon a functional PSP emulator.


Wednesday, December 9, 2009

Lighting Of Lamp Ceremony Quotes

Emu-mania


libQGLViewer
is a library for OpenGL 3D scenes in Qt applications. The good things is that it brings libQGLViewer implemented things like the dynamic movement of the camera, and allows the user to interact with the scene with the mouse and keyboard.

things in Linux libQGLViewer are extremely simple, just install the development package and the library is ready for use. In Windows things change a bit, it's harder to make the library is ready to use and also make use of it.
The official website of libQGLViewer are the steps to compile the library with the Microsoft Visual Studio, but they assume that one has the integration of the commercial version of Qt with Microsoft Visual Studio ell and that's not always the case, in my case example, does not happen. So here are the steps to compile the library using the Microsoft Visual C + + 2008 Express Edition without the need for integrating the commercial version.
These are the steps:


Download the source code libQGLViewer the library

page. Unzip the source code into a folder on your PC. I recommend C: \\ libQGLViewer \\ 2.3.4 (the 2.3.4 was the one I downloaded but it may be that the time you read the post there is a newer version. Also remember that the folder path must not contain spaces) . Open console from Microsoft Visual Studio 2008. Home -> All Programs -> Microsoft Visual C + + 2008 Express Edition -> Visual Studio Tools -> Command Prompt Visual Studio 2008. Go to the folder where you unzipped the source code and there libQGLViewer enter QGLViewer folder. (Must be located in the path C: \\ libQGLViewer \\ 2.3.4 \\ QGLViewer)

Compile using the following commands:

release compilation creates a folder inside the folder where the QGLViewer QGLViewer2.dll
file. Copy this. Dll to C: \\ Windows \\ system32 to make it available to applications using the library.

Then select everything in the release folder and move it to the folder QGLViewer (the parent folder of release) and eliminate the release folder, this will do to facilitate the operation of the library. It's just a matter of ease any more.

That's it. It is possible to use applications that make use of the library libQGLViewer.

now explain how to compile the examples that come with source code package libQGLViewer. Examples are found in the examples folder. In theory you should be able to compile all the time but this does not work so you have to do it one by one. We start with the simplest, the SimpleViewer.
  1. SimpleViewer In the folder that is located within the source code examples is required to compile SimpleViewer. To compile the example, follow these steps: simpleViewer.pro Open file with a text editor (can be notepad). This file contains
  2. code to try to automatically detect where the include files and library of QGLViewer but Windows does not work at all well so let's remove all the code is useless.
  3. locate the file line # # # # # # Unix configuration and remove all code is from there to the line # # # # # # Windows configuration.
  4. Below the line # # # # # # Windows configuration is the following code: {win32
  5. MOC_DIR = moc

OBJECTS_DIR = obj}

Let's edit it to look like this:

MOC_DIR = moc OBJECTS_DIR = obj

Then remove all the code that is below the OBJECTS_DIR, so it was just something like this:


Windows configuration # # # # # #
MOC_DIR = moc = obj

OBJECTS_DIR
Up of this code there are two lines starting with # INCLUDEPATH and # LIBS. These lines tell the compiler where to look for include files and library libQGLViewer. We edit them to make them point to the correct path, the lines should be something like:


INCLUDEPATH *= C: \\ libQGLViewer \\ 2.3.4
LIBS *=-LC: \\ libQGLViewer \\ 2.3.4 \\ QGLViewer-lQGLViewer2

Note: Do not forget to remove the # that is the beginning of the line as it marks the line as a comment.

That's it. After this run qmake to create the Makefile, then nmake to compile the program. This will generate an executable simpleViewer.exe in the folder. Already compiled by example.
If you find any examples or problems compiling the library itself with the steps I have left here do not hesitate to write or leave comments.

Finally a recommendation. The vast majority of those who downloaded the libQGLViewer not downloaded to use applications that use the library or for viewing the examples were shocked but to develop our own applications.
libQGLViewer If you plan to use in your application I recommend that you do not start with one. Pro vacuum, but one copy. Pro who edited the examples to compile and edit the sources and adding headers of their own project, this will greatly facilitate the collection and remove them off problems unresolved external symbols that appear regularly in using libQGLViewer.